Imagine preparing a nurse for practice in a range of community settings and scenarios that he or she might not ordinarily experience through classroom instruction alone.
These days, you don’t have to imagine the experience. A new wave of gaming-oriented technologies supplements and even partially replaces traditional clinical training to prepare student nurses to assess communities and design interventions for entire populations of people, such as victims of elder abuse, battered women’s shelters, and prisons to name a few.
It’s a revolutionary approach that not only immerses students in complex, fictionalized clinical scenarios showing the complexity of population healthcare, but also offers additional activities that allow them to explore population health challenges in their own communities. This approach also helps augment other types of real-world learning and clinical activities and extend the value of other learning techniques – whether they take place on campus, online or in practice settings.